//@formatter:off
package net.sunzc.yunlian.interact.keyboard;

import javax.annotation.Resource;
import java.awt.event.KeyEvent;
import java.util.EnumSet;
import java.util.Set;

@Resource
public enum InputKeyEvent {
    KEYCODE_UNKNOWN(0, "Key code constant: Unknown key code."),
    KEYCODE_SOFT_LEFT(1, "Key code constant: Soft Left key. Usually situated below the display on phones and used as a multi-function feature key for selecting a software defined function shown on the bottom left of the display."),
    KEYCODE_SOFT_RIGHT(2, "Key code constant: Soft Right key. Usually situated below the display on phones and used as a multi-function feature key for selecting a software defined function shown on the bottom right of the display."),
    KEYCODE_HOME(3, "Key code constant: Home key. This key is handled by the framework and is never delivered to applications.", KeyEvent.VK_HOME),
    KEYCODE_BACK(4, "Key code constant: Back key. ", KeyEvent.VK_ESCAPE),
    KEYCODE_CALL(5, "Key code constant: Call key. "),
    KEYCODE_ENDCALL(6, "Key code constant: End Call key. "),
    KEYCODE_0(7, "Key code constant: '0' key. ", '0'),
    KEYCODE_1(8, "Key code constant: '1' key. ", '1'),
    KEYCODE_2(9, "Key code constant: '2' key. ", '2'),
    KEYCODE_3(10, "Key code constant: '3' key. ", '3'),
    KEYCODE_4(11, "Key code constant: '4' key. ", '4'),
    KEYCODE_5(12, "Key code constant: '5' key. ", '5'),
    KEYCODE_6(13, "Key code constant: '6' key. ", '6'),
    KEYCODE_7(14, "Key code constant: '7' key. ", '7'),
    KEYCODE_8(15, "Key code constant: '8' key. ", '8'),
    KEYCODE_9(16, "Key code constant: '9' key. ", '9'),
    KEYCODE_STAR(17, "'*' key. ", '*'),
    KEYCODE_POUND(18, "Key code constant: '#' key. ", '#'),
    KEYCODE_DPAD_UP(19, "Key code constant: Directional Pad Up key. May also be synthesized from trackball motions.", KeyEvent.VK_UP),
    KEYCODE_DPAD_DOWN(20, "Key code constant: Directional Pad Down key. May also be synthesized from trackball motions.", KeyEvent.VK_DOWN),
    KEYCODE_DPAD_LEFT(21, "Key code constant: Directional Pad Left key. May also be synthesized from trackball motions.", KeyEvent.VK_LEFT),
    KEYCODE_DPAD_RIGHT(22, "Key code constant: Directional Pad Right key. May also be synthesized from trackball motions.", KeyEvent.VK_RIGHT),
    KEYCODE_DPAD_CENTER(23, "Key code constant: Directional Pad Center key. May also be synthesized from trackball motions."),
    KEYCODE_VOLUME_UP(24, "Key code constant: Volume Up key. Adjusts the speaker volume up."),
    KEYCODE_VOLUME_DOWN(25, "Key code constant: Volume Down key. Adjusts the speaker volume onDown."),
    KEYCODE_POWER(26, "Key code constant: Power key. "),
    KEYCODE_CAMERA(27, "Key code constant: Camera key. Used to launch a camera application or take pictures."),
    KEYCODE_CLEAR(28, "Key code constant: Clear key. "),
    KEYCODE_A(29, "Key code constant: 'A' key. ", 'a'),
    KEYCODE_B(30, "Key code constant: 'B' key. ", 'b'),
    KEYCODE_C(31, "Key code constant: 'C' key. ", 'c'),
    KEYCODE_D(32, "Key code constant: 'D' key. ", 'd'),
    KEYCODE_E(33, "Key code constant: 'E' key. ", 'e'),
    KEYCODE_F(34, "Key code constant: 'F' key. ", 'f'),
    KEYCODE_G(35, "Key code constant: 'G' key. ", 'g'),
    KEYCODE_H(36, "Key code constant: 'H' key. ", 'h'),
    KEYCODE_I(37, "Key code constant: 'I' key. ", 'i'),
    KEYCODE_J(38, "Key code constant: 'J' key. ", 'j'),
    KEYCODE_K(39, "Key code constant: 'K' key. ", 'k'),
    KEYCODE_L(40, "Key code constant: 'L' key. ", 'l'),
    KEYCODE_M(41, "Key code constant: 'M' key. ", 'm'),
    KEYCODE_N(42, "Key code constant: 'N' key. ", 'n'),
    KEYCODE_O(43, "Key code constant: 'O' key. ", 'o'),
    KEYCODE_P(44, "Key code constant: 'P' key. ", 'p'),
    KEYCODE_Q(45, "Key code constant: 'Q' key. ", 'q'),
    KEYCODE_R(46, "Key code constant: 'R' key. ", 'r'),
    KEYCODE_S(47, "Key code constant: 'S' key. ", 's'),
    KEYCODE_T(48, "Key code constant: 'T' key. ", 't'),
    KEYCODE_U(49, "Key code constant: 'U' key. ", 'u'),
    KEYCODE_V(50, "Key code constant: 'V' key. ", 'v'),
    KEYCODE_W(51, "Key code constant: 'W' key. ", 'w'),
    KEYCODE_X(52, "Key code constant: 'X' key. ", 'x'),
    KEYCODE_Y(53, "Key code constant: 'Y' key. ", 'y'),
    KEYCODE_Z(54, "Key code constant: 'Z' key. ", 'z'),
    KEYCODE_COMMA(55, "Key code constant: ',' key. ", ','),
    KEYCODE_PERIOD(56, "Key code constant: '.' key. ", '.'),
    KEYCODE_ALT_LEFT(57, "Key code constant: Left Alt modifier key. "),
    KEYCODE_ALT_RIGHT(58, "Key code constant: Right Alt modifier key. "),
    KEYCODE_SHIFT_LEFT(59, "Key code constant: Left Shift modifier key. "),
    KEYCODE_SHIFT_RIGHT(60, "Key code constant: Right Shift modifier key. "),
    KEYCODE_TAB(61, "Key code constant: Tab key. ", '\t'),
    KEYCODE_SPACE(62, "Key code constant: Space key. ", ' '),
    KEYCODE_SYM(63, "Key code constant: Symbol modifier key. Used to enter alternate symbols."),
    KEYCODE_EXPLORER(64, "Key code constant: Explorer special function key. Used to launch a browser application."),
    KEYCODE_ENVELOPE(65, "Key code constant: Envelope special function key. Used to launch a mail application."),
    KEYCODE_ENTER(66, "Key code constant: Enter key. ", '\n'),
    KEYCODE_DEL(67, "Key code constant: Backspace key. Deletes characters before the insertion point, unlike {@link #KEYCODE_FORWARD_DEL}.", '\b'),
    KEYCODE_GRAVE(68, "Key code constant: '`' (backtick) key. ", '`'),
    KEYCODE_MINUS(69, "Key code constant: '-'. ", '-'),
    KEYCODE_EQUALS(70, "Key code constant: '=' key. ", '='),
    KEYCODE_LEFT_BRACKET(71, "Key code constant: '[' key. ", '['),
    KEYCODE_RIGHT_BRACKET(72, "Key code constant: ']' key. ", ']'),
    KEYCODE_BACKSLASH(73, "Key code constant: '\' key. ", '\\'),
    KEYCODE_SEMICOLON(74, "Key code constant: ';' key. ", ';'),
    KEYCODE_APOSTROPHE(75, "Key code constant: ''' (apostrophe) key. ", '\''),
    KEYCODE_SLASH(76, "Key code constant: '/' key. ", '/'),
    KEYCODE_AT(77, "Key code constant: '@' key. ", '@'),
    KEYCODE_NUM(78, "Key code constant: Number modifier key. Used to enter numeric symbols. This key is not Num Lock; it is more like {@link #KEYCODE_ALT_LEFT} and is interpreted as an ALT key by {@link android.text.method.MetaKeyKeyListener} ."),
    KEYCODE_HEADSETHOOK(79, "Key code constant: Headset Hook key. Used to hang up calls and stopGesture media."),
    KEYCODE_FOCUS(80, "Key code constant: Camera Focus key. Used to focus the camera."), // *Camera* focus
    KEYCODE_PLUS(81, "Key code constant: '+' key.", '+'),
    KEYCODE_MENU(82, "Key code constant: Menu key."),
    KEYCODE_NOTIFICATION(83, "Key code constant: Notification key."),
    KEYCODE_SEARCH(84, "Key code constant: Search key."),
    KEYCODE_MEDIA_PLAY_PAUSE(85, "Key code constant: Play/Pause media key."),
    KEYCODE_MEDIA_STOP(86, "Key code constant: Stop media key."),
    KEYCODE_MEDIA_NEXT(87, "Key code constant: Play Next media key."),
    KEYCODE_MEDIA_PREVIOUS(88, "Key code constant: Play Previous media key."),
    KEYCODE_MEDIA_REWIND(89, "Key code constant: Rewind media key."),
    KEYCODE_MEDIA_FAST_FORWARD(90, "Key code constant: Fast Forward media key."),
    KEYCODE_MUTE(91, "Key code constant: Mute key. Mutes the microphone, unlike {@link #KEYCODE_VOLUME_MUTE}."),
    KEYCODE_PAGE_UP(92, "Key code constant: Page Up key. ", KeyEvent.VK_PAGE_UP),
    KEYCODE_PAGE_DOWN(93, "Key code constant: Page Down key. ", KeyEvent.VK_PAGE_DOWN),
    KEYCODE_PICTSYMBOLS(94, "Key code constant: Picture Symbols modifier key. Used to switch symbol sets (Emoji, Kao-moji)."), // switch symbol-sets  (Emoji,Kao-moji)
    KEYCODE_SWITCH_CHARSET(95, "Key code constant: Switch Charset modifier key. Used to switch character sets (Kanji, Katakana)."), // switch char-sets (Kanji,Katakana)
    KEYCODE_BUTTON_A(96, "Key code constant: A Button key. On a game controller, the A button should be either the button labeled A or the first button on the bottom row of controller buttons."),
    KEYCODE_BUTTON_B(97, "Key code constant: B Button key. On a game controller, the B button should be either the button labeled B or the second button on the bottom row of controller buttons."),
    KEYCODE_BUTTON_C(98, "Key code constant: C Button key. On a game controller, the C button should be either the button labeled C or the third button on the bottom row of controller buttons."),
    KEYCODE_BUTTON_X(99, "Key code constant: X Button key. On a game controller, the X button should be either the button labeled X or the first button on the upper row of controller buttons."),
    KEYCODE_BUTTON_Y(100, "Key code constant: Y Button key. On a game controller, the Y button should be either the button labeled Y or the second button on the upper row of controller buttons."),
    KEYCODE_BUTTON_Z(101, "Key code constant: Z Button key. On a game controller, the Z button should be either the button labeled Z or the third button on the upper row of controller buttons."),
    KEYCODE_BUTTON_L1(102, "Key code constant: L1 Button key. On a game controller, the L1 button should be either the button labeled L1 (or L) or the top left trigger button."),
    KEYCODE_BUTTON_R1(103, "Key code constant: R1 Button key. On a game controller, the R1 button should be either the button labeled R1 (or R) or the top right trigger button."),
    KEYCODE_BUTTON_L2(104, "Key code constant: L2 Button key. On a game controller, the L2 button should be either the button labeled L2 or the bottom left trigger button."),
    KEYCODE_BUTTON_R2(105, "Key code constant: R2 Button key. On a game controller, the R2 button should be either the button labeled R2 or the bottom right trigger button."),
    KEYCODE_BUTTON_THUMBL(106, "Key code constant: Left Thumb Button key. On a game controller, the left thumb button indicates that the left (or only) joystick is pressed."),
    KEYCODE_BUTTON_THUMBR(107, "Key code constant: Right Thumb Button key. On a game controller, the right thumb button indicates that the right joystick is pressed."),
    KEYCODE_BUTTON_START(108, "Key code constant: Start Button key. On a game controller, the button labeled Start."),
    KEYCODE_BUTTON_SELECT(109, "Key code constant: Select Button key. On a game controller, the button labeled Select."),
    KEYCODE_BUTTON_MODE(110, "Key code constant: Mode Button key. On a game controller, the button labeled Mode."),
    KEYCODE_ESCAPE(111, "Key code constant: Escape key."),
    KEYCODE_FORWARD_DEL(112, "Key code constant: Forward Delete key. Deletes characters ahead of the insertion point, unlike {@link #KEYCODE_DEL}."),
    KEYCODE_CTRL_LEFT(113, "Key code constant: Left Control modifier key."),
    KEYCODE_CTRL_RIGHT(114, "Key code constant: Right Control modifier key."),
    KEYCODE_CAPS_LOCK(115, "Key code constant: Caps Lock key."),
    KEYCODE_SCROLL_LOCK(116, "Key code constant: Scroll Lock key."),
    KEYCODE_META_LEFT(117, "Key code constant: Left Meta modifier key."),
    KEYCODE_META_RIGHT(118, "Key code constant: Right Meta modifier key."),
    KEYCODE_FUNCTION(119, "Key code constant: Function modifier key."),
    KEYCODE_SYSRQ(120, "Key code constant: System Request / Print Screen key.", KeyEvent.VK_PRINTSCREEN),
    KEYCODE_BREAK(121, "Key code constant: Break / Pause key. ", KeyEvent.VK_PAUSE),
    KEYCODE_MOVE_HOME(122, "Key code constant: Home Movement key. Used for scrolling or moving the cursor around to the start of a line or to the top of a list."),
    KEYCODE_MOVE_END(123, "Key code constant: End Movement key. Used for scrolling or moving the cursor around to the end of a line or to the bottom of a list."),
    KEYCODE_INSERT(124, "Key code constant: Insert key. Toggles insert / overwrite edit mode.", KeyEvent.VK_INSERT),
    KEYCODE_FORWARD(125, "Key code constant: Forward key. Navigates forward in the history stack. Complement of {@link #KEYCODE_BACK}."),
    KEYCODE_MEDIA_PLAY(126, "Key code constant: Play media key. "),
    KEYCODE_MEDIA_PAUSE(127, "Key code constant: Pause media key. "),
    KEYCODE_MEDIA_CLOSE(128, "Key code constant: Close media key. May be used to close a CD tray, for example."),
    KEYCODE_MEDIA_EJECT(129, "Key code constant: Eject media key. May be used to eject a CD tray, for example."),
    KEYCODE_MEDIA_RECORD(130, "Key code constant: Record media key. "),
    KEYCODE_F1(131, "Key code constant: F1 key. "),
    KEYCODE_F2(132, "Key code constant: F2 key. "),
    KEYCODE_F3(133, "Key code constant: F3 key. "),
    KEYCODE_F4(134, "Key code constant: F4 key. "),
    KEYCODE_F5(135, "Key code constant: F5 key. "),
    KEYCODE_F6(136, "Key code constant: F6 key. "),
    KEYCODE_F7(137, "Key code constant: F7 key. "),
    KEYCODE_F8(138, "Key code constant: F8 key. "),
    KEYCODE_F9(139, "Key code constant: F9 key. "),
    KEYCODE_F10(140, "Key code constant: F10 key. "),
    KEYCODE_F11(141, "Key code constant: F11 key. "),
    KEYCODE_F12(142, "Key code constant: F12 key. "),
    KEYCODE_NUM_LOCK(143, "Key code constant: Num Lock key. This is the Num Lock key; it is different from {@link #KEYCODE_NUM}. This key alters the behavior of other keys on the numeric keypad."),
    KEYCODE_NUMPAD_0(144, "Key code constant: Numeric keypad '0' key. "),
    KEYCODE_NUMPAD_1(145, "Key code constant: Numeric keypad '1' key. "),
    KEYCODE_NUMPAD_2(146, "Key code constant: Numeric keypad '2' key. "),
    KEYCODE_NUMPAD_3(147, "Key code constant: Numeric keypad '3' key. "),
    KEYCODE_NUMPAD_4(148, "Key code constant: Numeric keypad '4' key. "),
    KEYCODE_NUMPAD_5(149, "Key code constant: Numeric keypad '5' key. "),
    KEYCODE_NUMPAD_6(150, "Key code constant: Numeric keypad '6' key. "),
    KEYCODE_NUMPAD_7(151, "Key code constant: Numeric keypad '7' key. "),
    KEYCODE_NUMPAD_8(152, "Key code constant: Numeric keypad '8' key. "),
    KEYCODE_NUMPAD_9(153, "Key code constant: Numeric keypad '9' key. "),
    KEYCODE_NUMPAD_DIVIDE(154, "Key code constant: Numeric keypad '/' key (for division). "),
    KEYCODE_NUMPAD_MULTIPLY(155, "'*' key (for multiplication). "),
    KEYCODE_NUMPAD_SUBTRACT(156, "Key code constant: Numeric keypad '-' key (for subtraction). "),
    KEYCODE_NUMPAD_ADD(157, "Key code constant: Numeric keypad '+' key (for addition). "),
    KEYCODE_NUMPAD_DOT(158, "Key code constant: Numeric keypad '.' key (for decimals or digit grouping)."),
    KEYCODE_NUMPAD_COMMA(159, "Key code constant: Numeric keypad ',' key (for decimals or digit grouping)."),
    KEYCODE_NUMPAD_ENTER(160, "Key code constant: Numeric keypad Enter key. "),
    KEYCODE_NUMPAD_EQUALS(161, "Key code constant: Numeric keypad '=' key. "),
    KEYCODE_NUMPAD_LEFT_PAREN(162, "Key code constant: Numeric keypad '(' key. "),
    KEYCODE_NUMPAD_RIGHT_PAREN(163, "Key code constant: Numeric keypad ')' key. "),
    KEYCODE_VOLUME_MUTE(164, "Key code constant: Volume Mute key. Mutes the speaker, unlike {@link #KEYCODE_MUTE}. This key should normally be implemented as a toggle such that the first press mutes the speaker and the second press restores the original volume."),
    KEYCODE_INFO(165, "Key code constant: Info key. Common on TV remotes to show additional information related to what is currently being viewed."),
    KEYCODE_CHANNEL_UP(166, "Key code constant: Channel up key. On TV remotes, increments the television channel."),
    KEYCODE_CHANNEL_DOWN(167, "Key code constant: Channel onDown key. On TV remotes, decrements the television channel."),
    KEYCODE_ZOOM_IN(168, "Key code constant: Zoom in key. "),
    KEYCODE_ZOOM_OUT(169, "Key code constant: Zoom out key. "),
    KEYCODE_TV(170, "Key code constant: TV key. On TV remotes, switches to viewing live TV."),
    KEYCODE_WINDOW(171, "Key code constant: Window key. On TV remotes, toggles picture-in-picture mode or other windowing functions."),
    KEYCODE_GUIDE(172, "Key code constant: Guide key. On TV remotes, shows a programming guide."),
    KEYCODE_DVR(173, "Key code constant: DVR key. On some TV remotes, switches to a DVR mode for recorded shows."),
    KEYCODE_BOOKMARK(174, "Key code constant: Bookmark key. On some TV remotes, bookmarks content or web pages."),
    KEYCODE_CAPTIONS(175, "Key code constant: Toggle captions key. Switches the mode for closed-captioning text, for example during television shows."),
    KEYCODE_SETTINGS(176, "Key code constant: Settings key. Starts the system settings activity."),
    KEYCODE_TV_POWER(177, "Key code constant: TV power key. On TV remotes, toggles the power on a television screen."),
    KEYCODE_TV_INPUT(178, "Key code constant: TV input key. On TV remotes, switches the input on a television screen."),
    KEYCODE_STB_POWER(179, "Key code constant: Set-top-box power key. On TV remotes, toggles the power on an external Set-top-box."),
    KEYCODE_STB_INPUT(180, "Key code constant: Set-top-box input key. On TV remotes, switches the input mode on an external Set-top-box."),
    KEYCODE_AVR_POWER(181, "Key code constant: A/V Receiver power key. On TV remotes, toggles the power on an external A/V Receiver."),
    KEYCODE_AVR_INPUT(182, "Key code constant: A/V Receiver input key. On TV remotes, switches the input mode on an external A/V Receiver."),
    KEYCODE_PROG_RED(183, "Key code constant: Red \"programmable\" key. On TV remotes, acts as a contextual/programmable key."),
    KEYCODE_PROG_GREEN(184, "Key code constant: Green \"programmable\" key. On TV remotes, actsas a contextual/programmable key."),
    KEYCODE_PROG_YELLOW(185, "Key code constant: Yellow \"programmable\" key. On TV remotes, acts as a contextual/programmable key."),
    KEYCODE_PROG_BLUE(186, "Key code constant: Blue \"programmable\" key. On TV remotes, acts as a contextual/programmable key."),
    KEYCODE_APP_SWITCH(187, "Key code constant: App switch key. Should bring up the application switcher dialog."),
    KEYCODE_BUTTON_1(188, "Key code constant: Generic Game Pad Button #1. "),
    KEYCODE_BUTTON_2(189, "Key code constant: Generic Game Pad Button #2. "),
    KEYCODE_BUTTON_3(190, "Key code constant: Generic Game Pad Button #3. "),
    KEYCODE_BUTTON_4(191, "Key code constant: Generic Game Pad Button #4. "),
    KEYCODE_BUTTON_5(192, "Key code constant: Generic Game Pad Button #5. "),
    KEYCODE_BUTTON_6(193, "Key code constant: Generic Game Pad Button #6. "),
    KEYCODE_BUTTON_7(194, "Key code constant: Generic Game Pad Button #7. "),
    KEYCODE_BUTTON_8(195, "Key code constant: Generic Game Pad Button #8. "),
    KEYCODE_BUTTON_9(196, "Key code constant: Generic Game Pad Button #9. "),
    KEYCODE_BUTTON_10(197, "Key code constant: Generic Game Pad Button #10. "),
    KEYCODE_BUTTON_11(198, "Key code constant: Generic Game Pad Button #11. "),
    KEYCODE_BUTTON_12(199, "Key code constant: Generic Game Pad Button #12. "),
    KEYCODE_BUTTON_13(200, "Key code constant: Generic Game Pad Button #13. "),
    KEYCODE_BUTTON_14(201, "Key code constant: Generic Game Pad Button #14. "),
    KEYCODE_BUTTON_15(202, "Key code constant: Generic Game Pad Button #15. "),
    KEYCODE_BUTTON_16(203, "Key code constant: Generic Game Pad Button #16. "),
    KEYCODE_LANGUAGE_SWITCH(204, "Key code constant: Language Switch key. Toggles the current input language such as switching between English and Japanese on a QWERTY keyboard. On some devices, the same function may be performed by pressing Shift+Spacebar."),
    KEYCODE_MANNER_MODE(205, "Key code constant: Manner Mode key. Toggles silent or vibrate mode on and off to make the device behave more politely in certain settings such as on a crowded train. On some devices, the key may only operate when long-pressed."),
    KEYCODE_3D_MODE(206, "Key code constant: 3D Mode key. Toggles the display between 2D and 3D mode."),
    KEYCODE_CONTACTS(207, "Key code constant: Contacts special function key. Used to launch an address book application."),
    KEYCODE_CALENDAR(208, "Key code constant: Calendar special function key. Used to launch a calendar application."),
    KEYCODE_MUSIC(209, "Key code constant: Music special function key. Used to launch a music player application."),
    KEYCODE_CALCULATOR(210, "Key code constant: Calculator special function key. Used to launch a calculator application."),
    KEYCODE_ZENKAKU_HANKAKU(211, "Key code constant: Japanese full-width / half-width key. "),
    KEYCODE_EISU(212, "Key code constant: Japanese alphanumeric key. "),
    KEYCODE_MUHENKAN(213, "Key code constant: Japanese non-conversion key. "),
    KEYCODE_HENKAN(214, "Key code constant: Japanese conversion key. "),
    KEYCODE_KATAKANA_HIRAGANA(215, "Key code constant: Japanese katakana / hiragana key. "),
    KEYCODE_YEN(216, "Key code constant: Japanese Yen key. "),
    KEYCODE_RO(217, "Key code constant: Japanese Ro key. "),
    KEYCODE_KANA(218, "Key code constant: Japanese kana key. "),
    KEYCODE_ASSIST(219, "Key code constant: Assist key. Launches the global assist activity. Not delivered to applications."),
    KEYCODE_BRIGHTNESS_DOWN(220, "Key code constant: Brightness Down key. Adjusts the screen brighs onDown."),
    KEYCODE_BRIGHTNESS_UP(221, "Key code constant: Brightness Up key. Adjusts the screen brightness up."),
    KEYCODE_MEDIA_AUDIO_TRACK(222, "Key code constant: Audio Track key. Switches the audio tracks."),
    KEYCODE_SLEEP(223, "Key code constant: Sleep key. Puts the device to sleep. Behaves somewhat like {@link #KEYCODE_POWER} but it has no effect if the device is already asleep."),
    KEYCODE_WAKEUP(224, "Key code constant: Wakeup key. Wakes up the device. Behaves somewhat like {@link #KEYCODE_POWER} but it has no effect if the device is already awake."),
    KEYCODE_PAIRING(225, "Key code constant: Pairing key. Initiates peripheral pairing mode. Useful for pairing remote control devices or game controllers, especially if no other input mode is available."),
    KEYCODE_MEDIA_TOP_MENU(226, "Key code constant: Media Top Menu key. Goes to the top of media menu."),
    KEYCODE_11(227, "Key code constant: '11' key. "),
    KEYCODE_12(228, "Key code constant: '12' key. "),
    KEYCODE_LAST_CHANNEL(229, "Key code constant: Last Channel key. Goes to the last viewed channel."),
    KEYCODE_TV_DATA_SERVICE(230, "Key code constant: TV data service key. Displays data services like weather, sports."),
    KEYCODE_VOICE_ASSIST(231, "Key code constant: Voice Assist key. Launches the global voice assist activity. Not delivered to applications."),
    KEYCODE_TV_RADIO_SERVICE(232, "Key code constant: Radio key. Toggles TV service / Radio service."),
    KEYCODE_TV_TELETEXT(233, "Key code constant: Teletext key. Displays Teletext service."),
    KEYCODE_TV_NUMBER_ENTRY(234, "Key code constant: Number entry key. Initiates to enter multi-digit channel nubmber when each digit key is assigned for selecting separate channel. Corresponds to Number Entry Mode (0x1D) of CEC User Control Code."),
    KEYCODE_TV_TERRESTRIAL_ANALOG(235, "Key code constant: Analog Terrestrial key. Switches to analog terrestrial broadcast service."),
    KEYCODE_TV_TERRESTRIAL_DIGITAL(236, "Key code constant: Digital Terrestrial key. Switches to digital terrestrial broadcast service."),
    KEYCODE_TV_SATELLITE(237, "Key code constant: Satellite key. Switches to digital satellite broadcast service."),
    KEYCODE_TV_SATELLITE_BS(238, "Key code constant: BS key. Switches to BS digital satellite broadcasting service available in Japan."),
    KEYCODE_TV_SATELLITE_CS(239, "Key code constant: CS key. Switches to CS digital satellite broadcasting service available in Japan."),
    KEYCODE_TV_SATELLITE_SERVICE(240, "Key code constant: BS/CS key. Toggles between BS and CS digital satellite services."),
    KEYCODE_TV_NETWORK(241, "Key code constant: Toggle Network key. Toggles selecting broacast services."),
    KEYCODE_TV_ANTENNA_CABLE(242, "Key code constant: Antenna/Cable key. Toggles broadcast input source between antenna and cable."),
    KEYCODE_TV_INPUT_HDMI_1(243, "Key code constant: HDMI #1 key. Switches to HDMI input #1."),
    KEYCODE_TV_INPUT_HDMI_2(244, "Key code constant: HDMI #2 key. Switches to HDMI input #2."),
    KEYCODE_TV_INPUT_HDMI_3(245, "Key code constant: HDMI #3 key. Switches to HDMI input #3."),
    KEYCODE_TV_INPUT_HDMI_4(246, "Key code constant: HDMI #4 key. Switches to HDMI input #4."),
    KEYCODE_TV_INPUT_COMPOSITE_1(247, "Key code constant: Composite #1 key. Switches to composite video input #1."),
    KEYCODE_TV_INPUT_COMPOSITE_2(248, "Key code constant: Composite #2 key. Switches to composite video input #2."),
    KEYCODE_TV_INPUT_COMPONENT_1(249, "Key code constant: Component #1 key. Switches to component video input #1."),
    KEYCODE_TV_INPUT_COMPONENT_2(250, "Key code constant: Component #2 key. Switches to component video input #2."),
    KEYCODE_TV_INPUT_VGA_1(251, "Key code constant: VGA #1 key. Switches to VGA (analog RGB) input #1."),
    KEYCODE_TV_AUDIO_DESCRIPTION(252, "Key code constant: Audio description key. Toggles audio description off / on."),
    KEYCODE_TV_AUDIO_DESCRIPTION_MIX_UP(253, "Key code constant: Audio description mixing volume up key. Louden audio description volume as compared with normal audio volume."),
    KEYCODE_TV_AUDIO_DESCRIPTION_MIX_DOWN(254, "Key code constant: Audio description mixing volume onDown key. Lessen audio description volume as compared with normal audio volume."),
    KEYCODE_TV_ZOOM_MODE(255, "Key code constant: Zoom mode key. Changes Zoom mode (Normal, Full, Zoom, Wide-zoom, etc.)"),
    KEYCODE_TV_CONTENTS_MENU(256, "Key code constant: Contents menu key. Goes to the title list. Corresponds to Contents Menu (0x0B) of CEC User Control Code"),
    KEYCODE_TV_MEDIA_CONTEXT_MENU(257, "Key code constant: Media context menu key. Goes to the context menu of media contents. Corresponds to Media Context-sensitive Menu (0x11) of CEC User Control Code."),
    KEYCODE_TV_TIMER_PROGRAMMING(258, "Key code constant: Timer programming key. Goes to the timer recording menu. Corresponds to Timer Programming (0x54) of CEC User Control Code."),
    KEYCODE_HELP(259, "Key code constant: Help key. ");
    private static final Set<InputKeyEvent> eventsWithCharacters = fillEventsWithCharacters();
    private static Set<InputKeyEvent> eventsWithKeyCodes = fillEventsWithKeyCodes();
    private int keyCode;
    private int code;
    private String description;
    private char characterToReplace;

    InputKeyEvent(int code, String description) {
        this.code = code;
        this.description = description;
    }

    InputKeyEvent(int code, String description, char character) {
        this(code, description);
        this.characterToReplace = character;
    }

    InputKeyEvent(int code, String description, int keyCode) {
        this(code, description);
        this.keyCode = keyCode;
    }

    public static InputKeyEvent getByCharacter(char c) {
        for (InputKeyEvent e : eventsWithCharacters) {
            if (e.characterToReplace == c) {
                return e;
            }
        }
        return null;
    }

    public static InputKeyEvent getByKeyCode(int keyCode) {
        for (InputKeyEvent e : eventsWithKeyCodes) {
            if (e.keyCode == keyCode) {
                return e;
            }
        }
        return null;
    }

    public static InputKeyEvent getByCharacterOrKeyCode(char c, int keyCode) {
        InputKeyEvent e = getByCharacter(c);
        if (e == null)
            e = getByKeyCode(keyCode);
        return e;
    }

    private static Set<InputKeyEvent> fillEventsWithCharacters() {
        Set<InputKeyEvent> eventsWithCharacters = EnumSet.allOf(InputKeyEvent.class);
        for (InputKeyEvent e : values()) {
            if (e.characterToReplace == '\u0000') {
                eventsWithCharacters.remove(e);
            }
        }
        return eventsWithCharacters;
    }

    private static Set<InputKeyEvent> fillEventsWithKeyCodes() {
        Set<InputKeyEvent> eventsWithKeyCodes = EnumSet.allOf(InputKeyEvent.class);
        for (InputKeyEvent e : values()) {
            if (e.keyCode == 0) {
                eventsWithKeyCodes.remove(e);
            }
        }
        return eventsWithKeyCodes;
    }

    public int getKeyCode() {
        return keyCode;
    }

    public int getCode() {
        return code;
    }

    public String getDescription() {
        return description;
    }

    public char getCharacterToReplace() {
        return characterToReplace;
    }


}
